Questions

The things worth knowing before you buy.

Does it work with Codex and Claude Code?

The agent and workflow content is product-neutral and intended for both. The current installer automatically writes Claude Code’s .claude/ structure and CLAUDE.md. First-class Codex installation and context merging are not available yet.

Which engines does the AI Games Kit cover?

Engine-specific implementation currently covers Unity and browser games: HTML5, Canvas, WebGL, Three.js, Phaser, PixiJS and Unity WebGL. Broader design and QA workflows can apply elsewhere when evidence permits, but this release does not claim dedicated Unreal or Godot implementation.

Can it publish to web-game portals?

It includes focused workflows for Poki, CrazyGames, GameDistribution, YouTube Playables and Wavedash, plus a shared multi-portal architecture workflow. Each integration still verifies the current official SDK and portal requirements before changing a project.

Does it handle monetization and analytics?

Yes. The roster covers IAP lifecycles, ad formats and placement policy, provider-neutral adapters, remote configuration, analytics events, staged rollouts and experiment mechanics. Sensitive dashboards and live rollouts remain under your authorization.

Are the 3D models and assets included yet?

Not yet — they are on the roadmap, not part of today’s catalogue. When they ship they are added to the same private kit repository and covered by the same one-time purchase, like every future kit update.

What happens to files I have already changed?

The installer leaves modified installed files untouched and reports the conflict. Your CLAUDE.md is backed up before its managed block is changed.

What do I own?

A licence delivered through read access to the private AI Games Kit repository, with the right to use and modify its content in your own projects, including commercial games. You cannot resell, republish, or share access to the kit itself. See the Terms for the full licence.