Coverage, stated plainly

Deep where it can be. Honest where it can’t.

The kit does not pretend to know an SDK from memory. Platform work verifies current first-party documentation and stops when an engine, provider or build cannot be proven safely.

Unity — implementation, debugging, profiling, WebGLFull
Browser — Three.js, Phaser, PixiJS, Canvas, WebGLFull
Design, UI/UX, playtest and release workflowsBroad
Unreal and Godot — dedicated implementationNot yet