The roster

58 specialists on the board

14 agents, 41 skills and 3 commands, read straight from the kit registry, never hand-typed.

agent

Unity Game Developer

Use when Unity implementation spans gameplay code plus serialized assets, architecture, general editor…

Full description

Use when Unity implementation spans gameplay code plus serialized assets, architecture, general editor tooling, packages, or build configuration; use Game Tuning Workbench for a focused project-specific tuning panel and versioned settings handoff, and the dedicated Unity skills for debugging, project or dependency audits, reorganization, profiling, or WebGL procedures

agent

Web Game Developer

Use when implementing or debugging browser-game features and rendering with Three.js, Phaser, PixiJS, vanilla…

Full description

Use when implementing or debugging browser-game features and rendering with Three.js, Phaser, PixiJS, vanilla JavaScript, Canvas, WebGL, or Unity WebGL source; use Realtime Multiplayer Engineer when work spans authoritative server simulation and network lifecycles, Game Art Director for cross-surface visual direction, and focused skills for bounded audits, input, performance, tuning, or portal integration

agent

Realtime Multiplayer Engineer

Use when real-time multiplayer implementation spans authoritative simulation, network protocol, admission and…

Full description

Use when real-time multiplayer implementation spans authoritative simulation, network protocol, admission and presence lifecycles, interest management, reconnection, persistence, spectators, or live-world recovery; use the dedicated persistent-server design, multiplayer security, or load-and-soak skill when only that bounded procedure is needed

agent

Web Game Publishing Engineer

Use when coordinating a web-game release across multiple portals, SDK workstreams, build variants, submission…

Full description

Use when coordinating a web-game release across multiple portals, SDK workstreams, build variants, submission planning, and dashboard handoff; use Web Game Multi-Portal Adapter for the focused shared facade and deterministic-variant procedure, a dedicated platform skill for one portal, and Game Monetization Manager for IAP or ad policy

agent

Game Remote Config & Analytics Engineer

Use when a game on any engine or runtime needs remote configuration, feature flags, kill switches, analytics…

Full description

Use when a game on any engine or runtime needs remote configuration, feature flags, kill switches, analytics events, experiment instrumentation, staged rollout, or provider-neutral config and analytics adapters with an A/B experimentation workflow such as Firebase Remote Config, Analytics, and A/B Testing

agent

Game Monetization Manager

Use when a game on any engine or runtime needs sustainable monetization strategy, an in-app purchase catalog…

Full description

Use when a game on any engine or runtime needs sustainable monetization strategy, an in-app purchase catalog or implementation, ad-format and placement decisions, store or mediation adapters, purchase lifecycle hardening, pricing plans, or monetization experiments with policy and player-experience guardrails

agent

Game UI/UX Designer

Use when designing or implementing game HUD information architecture, menus, onboarding, store, offer, ad,…

Full description

Use when designing or implementing game HUD information architecture, menus, onboarding, store, offer, ad, purchase, consent, navigation, focus, responsive interface, accessibility, or cross-device menu flows; use Game Juice & Feel for action feedback and Game Art Director for the broader visual language

agent

Game Systems Designer

Use when a game-design problem spans multiple interacting mechanics and needs a coherent implementable design.

Full description

Use when a game-design problem spans multiple interacting mechanics and needs a coherent implementable design; use focused skills for bounded loop, difficulty, economy, playtest, or interface work, Game Monetization Manager for commercial design, and Realtime Multiplayer Engineer for authoritative networking implementation

agent

Game Performance Engineer

Use when coordinating and implementing a performance campaign across multiple targets or runtime subsystems.

Full description

Use when coordinating and implementing a performance campaign across multiple targets or runtime subsystems; use a focused engine performance skill for bounded profiling, Realtime Multiplayer Engineer for network architecture and correctness, and the multiplayer load-and-soak skill for capacity or endurance validation

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